It’s not perfect – the resolution to each patient’s arc feels a little simplistic sometimes – but I can’t exactly praise the game for not taking things too seriously and then criticize it for not taking things seriously now can I? It did well with the tone it was trying to set. On that note, I will say I definitely appreciate having the mentally ill portrayed as human individuals undergoing trauma, rather than the dehumanized portrayal we so often see in media. Just as often the threat is real, to keep you on your toes, and it does dive into the trauma these patients experienced. #In sound mind monsters fullOf course, in the end this is still a horror game, and the humor is more slasher film camp than full blown comedy. This is but one example of the MANY times you’re given a scare and the game just laughs and says “Gotcha!” You take it, unlock the door, grab what you need, and on the way out, the mannequin is on a bench giving you a thumbs up. But… what’s that in his hand? A key for the door you need. Creepy mannequins moving behind you worked in Nightmare House 2 and it certainly works here too. You turn around and there’s a creepy mannequin standing right behind you, and naturally you jump. One extremely notable one has you going down a narrow passage to a door. Your primary antagonist is a mysterious agent that enjoys calling you on random phones just to childishly tease you, and so many times you’re given a jump scare and it is played for laughs. If we were to compare it to horror movies, this is less trying to win the Cannes Film Festival and more relishing in being a B-movie popcorn muncher. “Not so,” says In Sound Mind, presenting with a story that’s not afraid to have fun with the idea. They are cerebral matters of the mind delving deep into the harrowing depths of humanity, so of course everything must be high art couched in metaphor and seventeen different levels of allegory. Horror stories, and especially psychological horror stories, tend to take themselves very seriously. What really struck me is the WAY the writing is presented. Transported to the scenes of their breakdowns, he re-explores what they went through, and along the way pieces together the common thread tying their tales together. He is seeking answers in the cases of his previous patients, all of whom took a drastic turn for the worse. In Sound Mind covers the story of Desmond Wales, a psychiatrist trapped in an otherworldly version of the apartment complex housing his office. #In sound mind monsters PcSo of course when I saw the folks behind it made In Sound Mind, alongside having music from The Living Tombstone, I had to pick it up.ĭeveloped by We Create Stuff and published by Modus Games, In Sound Mind launches September 28th, 2021 for PC via Steam. I played that way back in 2010 and, 11 years later, it still stands out as a memorable first-person shooter that managed to genuinely frighten me. Nightmare House is certainly a name that brings back memories.
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